- MIN HERO TOWER OF SAGES HACKED WHERE YOU HAVE ALL THE MINIONS MODS
- MIN HERO TOWER OF SAGES HACKED WHERE YOU HAVE ALL THE MINIONS CODE
There is evidence that the ice dungeon (which in the final version is merely a detour taken to get the Iron Boots needed to access and navigate the Water Temple) was meant to be larger at one point in development, so there's the ice medallion, but nobody except the developers knows what the wind medallion would have been for, though notably the Forest section of Ganon's Castle seems to be more wind-themed than forest-themed, and coincidentally, the Forest Sage in the final version, Saria, is a Kokiri like both the original female Fado in Ocarina of Time and the male one in The Wind Waker. Although no graphics have been found corresponding to them and GameSharking them into the game doesn't work, it seems they were meant to be in the game at some point. However, this discovery led to something more interesting: the wind and ice medallions. Originally the medallions were going to fill the niche now occupied by the warp songs.
MIN HERO TOWER OF SAGES HACKED WHERE YOU HAVE ALL THE MINIONS MODS
Game Mods will sometimes reopen access to it. See also Minus World, and The Cutting Room Floor (a wiki of dummied out content).
Dummied Out content is sometimes accessible with skill, patience, or merciless exploiting of glitches, but usually requires modding or hacking of some sort. In other media this takes the form of What Could Have Been.
If the fans get talking, a mythical access to it can become an Urban Legend of Zelda. The remaining bits of data or map could sometimes result in false cases of Notice This, and players getting an Empty Room Psych out of it. As such, unless the space was needed, dummied content would just be left in with all references in the other files cut.
MIN HERO TOWER OF SAGES HACKED WHERE YOU HAVE ALL THE MINIONS CODE
Much of the debugging was getting the structure to cooperate with the console, so removing large batches of code was impractical at best and often opened up more problems than it solved. The reason for this is because most video game consoles use static file structures, referring to particular data segments. For instance, setting the game so a particular enemy never actually spawns, or removing all entrances to a level that was never finished. Except instead of deleting the data entirely, the programmers just remove all legitimate ways to access it, leaving pieces of it in the game code (textures, models, sprites, etc.). When some feature, level, monster or something else was meant to be put in a game but ultimately ended up getting cut out for whatever reason.